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GTAV coming to PS4 and PC? http://www.ibtimes.com/grand-theft-auto-5-release-date-nearing-rockstar-expected-announce-pc-xbox-one-ps4-versions-e3


Just discovered PC gaming after getting a good laptop, catching up on all the stuff I've missed over the years: Portal, L4D2, even Half Life (at which I am appalling), plus a load of indie stuff like Gone Home, Limbo, Thomas Was Alone. And, er, Peggle. What else should I try?

Isn't Dark Souls meant to be insanely difficult? I think it might also be too much for my graphics card, alas. But Dishonoured has gone on the wishlist.


BTW just found this site for checking whether your graphics card can handle various games at different resolutions http://www.notebookcheck.net/Computer-Games-on-Laptop-Graphic-Cards.13849.0.html, which is useful, but a heirarchy chart of graphics cards would be helpful, so I know where mine sits when the specs say, for example, GeForce 9800 GTX+ or ATI Radeon HD 4870+ as it does for Dark Souls on Steam, and mine is a NVIDIA GeForce GT 750M. Anyone know of anywhere you can find that info? Tried searching.

not insanely difficult - just insanely unforgiving. But therefore the most rewarding


in eurogamer's game of generation feature, Tom Bramwell wrote of his experience


"believe it or not, I was having tremendous fun. Dark Souls is often portrayed as some sort of biblical cilice that we must all wear to atone for our love of modern games that play themselves, but when I finally made time to play it at the beginning of last year that's not what I found at all.


Critical consensus

Oli Welsh reviewed Dark Souls when it first came out, awarding it 9/10. "If Demon's Souls was purgatory, Dark Souls is a descent into hell," he wrote. "From Software's follow-up to its celebrated dark fantasy ordeal is even harder, even more remorseless and bleak."


By the time the PC version was released, Rich Stanton had seen it all, but he was delighted to keep playing, as he reported in our Dark Souls: Prepare to Die Edition review, also recipient of a 9/10 score. "There are some few entertainment experiences that rise above mere amusement, and the world of Lordran is one of them: an endless feast to be chewed over and digested, each morsel swallowed with lip-smacking relish before returning eagerly for the next."


Instead I discovered a game that rewards patience, concentration and experimentation, and punishes haste, carelessness and narrow-minded play. A hostile and cruel game, as Oli put it in our original review, but one that cannot be called heartless or soulless. Perhaps the reason I haven't gone back isn't that I'm intimidated"

this retrospective video (of Soules) is great - it speaks to the uniqueness and the perceived difficulty and is eloquent and ace


But it looks soooo good too


but if you do nothing else with it, skip to 11:11 and hear how the design of one of the enemies is typically different and more layered




If I manage to get anyone to pick it up and play it, I know they will initially go "huh" - but I beg you stick with it. You will have all other games ruined for you

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