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It's barking mad.


It's definitely about practicing and getting into a rhythm. Also you can turn sooner than you think, you have more space to breathe than your senses (wired by claustrophobic near panic) are led to believe.


I've got to 24 about 10 times now and it's one of those slight changes of pace that cause you to fatally freeze, I've only managed 25 once so far, but I know I can crack it.


Square, here I come!!!!

weirdly I've not been taken by any of the knowingly retro high score fests, kicked off by Canabalt.

But this one just gets under your skin, I find myself thinking about it more than is healthy, and after more than 10 minutes everything in the universe is somehow compreshensible through its lens.


Nothing has done that since the gameboy tetris

brilliant review written over a week, starting at a dismissive "fun, but too small, simple and hard to provide lasting pleasure" 60%, rising to a "In moments when it has me in rapt attention on its dancefloor, it?s the greatest game in the world" 96%


http://www.pcgamer.com/review/super-hexagon-review/


I also loved "I?ve discovered I play better when I?m in conversation with someone at the same time, so I start chatting to whoever?s nearby while I play"

I have a real block at 24 seconds, it's uncanny how many times I've failed there.

See also 18 seconds and 34 seconds.


Have crept up to 48 seconds now, I reckon its plain sailing from there to the magic 60 seconds though!


Remember, do hard for five minutes then go back and see how much time you suddenly have.

  • 2 weeks later...

Ooh, have you gone all PS3 on us?


Should i get it or will i get bored of shooting things half way through like in Bioshock?


I got Slender: Arrival the other day, an indie purchase probably a little overpriced at a tenner off steam.

It's basically a souped up version of slenderman 8 pages with prettier graphics and more levels (the core original game comprising stage 2).


I have to say, performace and control issues aside, it is very effective at unnerving you, and if you do the old dark/headphones/late at night thing, quite scary.


I had a look at the Marble Hornets shorts on youtube that inspired it.

I mean they are shit lets face it, and the slenderman dotted around really does look like a mannequin in a suit and is about as scary as peppa pig, but there is something to be said for it once you've played the game to a point of nerve frazzling. Getting up in the middle of the night for a glass of water suddenly becomes an exercise in spotting things in unexpected pools of light or reflected surfaces, and I have to say even a rubbish mannequin in a suit would have made for proper ploppy pants.


If you're sick to death of shooting things then try being in peril without recourse to the left mouse button, worth a look in I reckon.

cheers for the recs Pibe


I haven't gone all PS3 no - but I don't "go to the shops" much these days and it was a game I could download immediately from PSN so in a moment of impulse, I did


No amount of me pleading with you to get to the reveal in Bioshock 1 succeded in getting you to do so - so the conclusion that the game mechanics are fundamentally not your bag probably remains as true today. The world and it's feel are very different ( and having a 1920s barber shop quartet fly by on an open top zepplin whilst singing a version of God Only Knows is a moment I won't forget) but you will find yourself doing very familiar things


But I hold with the idea that you don't play these games for the mechanics - it's all about Da Big Oidea and what it all means and the discussions thereafter

Ooh, and Metro 2033 is on sale for 4 quid on steam.

Again its far from perfect, the weapons feel insubstantial, the enemies repetitive, but it's wonderfully evocative and better than the Fallout games for giving you the feel of a post apocalyptic workld (full of flying post human mutants of course!!!)

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